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Cruisers are the biggest vessels, with most crew and a big badass warp core which provides a lot more energy than other ships and in turn makes a lot of other systems more effective, such as engineering or the ship’s repair rate. Cruisers also boast massive cargo holds which enable them to quickly resupply space stations or planets. Additionally, they have more weapon slots than escort or science ships. Their biggest disadvantage is lower maneuverability, however they have more than enough pros to combat that.
Primary Role: Lots of power; large crew complement provides quick repairs and boarding party tactics.
Special: Large Warp Core (power bonus); large cargo space (inventory); bonus to power in all systems; more weapon slots than Science vessels or Escorts.